Questions, bugs, anything at all:
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No, and we want to be upfront about why: Ashley's Carnival Rush doesn't have an account system or a server. Your earnings, unlocked fairs and dishes, hired staff, and any cosmetics you've bought all live only on your device, never backed up anywhere else — see the Privacy Policy for the full explanation. There's no way for us to restore something we never had a copy of.
No. Each device keeps its own separate save.
Not with real money — there's no in-app purchase of any kind. There is an in-game shop, but everything in it (new dishes, staff, cosmetics) is bought with cash you earn by playing. Nothing can be bought or sped up with real money, ever.
Whatever the customer's ticket shows — it's a set of ingredient icons, not a written order. Tap the palette to add each one to your tray in any order you like, then tap the customer to serve. The tray has to match the ticket exactly: missing something fails the order, but so does adding something they didn't ask for. An extra topping is just as wrong as a missing one.
Ingredients are split across three counters — sweets, savory, and drinks — and a single ticket can need more than one, like a hot dog with a soda. Tap a counter to switch to it; your tray keeps everything you've already built, so hopping between counters for one order never costs you progress, only time.
A day can end two ways. Working the full round ends it normally — that's CLOSING TIME. But let enough separate customers run out of patience and walk off before you serve them, and the day ends early instead: THEY GAVE UP ON YOU. Neither one stops you from playing again immediately, but making it to closing time is the better outcome — walking customers are orders (and money) you didn't get to collect. How long a customer's patience lasts, how many seats are open at once, and how many walk-offs a day can absorb before it's called all depend on which fair you're working — a calmer fair is less forgiving of a slow round, a busier one expects to lose a few along the way and only calls it once that adds up.
The tray clears, your streak resets, and the clock loses 2 seconds — but the customer doesn't leave. A mismatch costs you time and momentum, not the order itself, so it's always worth trying again rather than giving up on that seat.
Every dish has a base price, and busier fairs pay a higher multiplier on all of it. Serve an order while the customer still has most of their patience left and you earn up to another 50% on top for speed. Keep correct orders going back to back and each one in the streak adds another 25%, stacking up to a maximum of an 8-order streak. One wrong tray resets the streak to zero — the bonus is for staying consistent, not for one lucky serve.
Each fair past the first costs both cash and stars, and you need both — grinding rounds alone won't unlock one early if the star count isn't there yet, and racking up stars won't skip the cash. Stars come from good rounds at your current fair, so the way to the next one is playing the one you're at well, not just often.
Buying a new dish adds it to the pool a round can deal you, and unlockable dishes pay more than the ones you start with. Hiring staff changes how a round plays: the drinks runner pours every drink for you, so any order that includes one only needs its food built and still pays full price, while the greeter works the queue so every customer waits longer before giving up on you. Cosmetics (the awning, bunting, string lights, plates, and the crowd) are purely visual — they change nothing about how a round plays or scores, whatever's equipped.